These activity books let kids play spy games and solve mysteries with magic ink. red-lens technology. or a secret decoder wheel! The bundle includes: the Secret Decoder Game Book. with 18 pages of codes to crack and whodunits to solve; The Case of the Slippery Flippers (18 pages) . with mazes. seek-and-find pictures. puzzles. and word scrambles to solve to help Gary Gumshoe follow the clues and solve an important case; and The Case of the Runaway Ruby. with 18 pages of challenges to help Gary Gumshoe find Madame Mahvelous’s missing ruby. Everything stores neatly within the tab-close covers–perfect for spies on the go.
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